Archive for the ‘Uncategorized’ Category

Moving to blogger.com   Leave a comment

I am no longer using wordpress so my new blog is at http://heromeblog.blogspot.com/

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Posted August 18, 2011 by heromedel in Uncategorized

20+ Players   Leave a comment

The most people I have ever DM’ed at once was around five or six. But I have heard and read about campaigns (even ran by people like gary gygax) in which there were multiple parties of chracters adding up to twenty or more players sometimes not even fully aware of each others actions so they could enter a dungeon after another group had already gone through.

This sounds very intriguing to me but I haven’t had any playing experience remotely like that. I doubt I could find and manage 20 players in my area or find a group like that but maybe there are ways to simulate such a campaign. Here are the ideas I have had to try and simulate it or make a campaign world more alive.

  1. I could run a group of characters into a dungeon myself, like a solo adventure and leave behind their actions for players to discover.
  2. I could use official tsr adventures and look for campaign logs online and incorporate some of what they did into the adventure.
  3. I could make some tables too randomly allow encountering or rolling up the effects of previous adventuring groups.
Obviously this won’t be the same as actually running multiple groups but it could be interesting. Does anyone have any more ideas?

Posted August 18, 2011 by heromedel in Uncategorized

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Rolling Stats   Leave a comment

I am a huge fan of the standard 3d6 leave them where they land method. In the past I tried a few other methodes but too me it really comes down to earning your rewards. Some people say players should start with higher stats because they are heroes. For me however, RPG’s are not about being given everything you want but about earning it.

Rolling the stats randomly leaves everyone and even npc’s on equal footing and allows the DM to simulate a world. I have also found that when players play simple characters with average stats that can die, then they learn to play strategically and too really value the rewards they earn and the characters that live.

Here is a great article over at Classic RPG Realms that goes further into explain the many reason’s why 3d6 and leave them where they fall is a great method of rolling stats.

Posted August 16, 2011 by heromedel in Uncategorized

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